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LS16Geek | PC Call Of Duty Black Ops 2 Part3 Walkthrough | Gameplay |


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Call of Duty: Black Ops II is a first-person shooter developed by Treyarch and published by Activision. It was released for Microsoft Windows, PlayStation 3, and the Xbox 360 on November 13, 2012, and for the Wii U on November 18 in North America and November 30 elsewhere. Black Ops II is the ninth game in the Call of Duty franchise of video games, a sequel to the 2010 game Call of Duty: Black Ops and the first Call of Duty game for the Wii U. A corresponding game for the PlayStation Vita, Call of Duty: Black Ops: Declassified, was developed by nStigate Games and also released on November 13.
The game's campaign follows up the story of Black Ops and is set in two different time periods; the late 1980s and 2025. In the 80s, the player switches control between Alex Mason and Frank Woods, two of the protagonists from Black Ops, while in 2025, the player assumes control of Mason's son, David (codenamed "Section"). Both time periods involve the characters pursuing Raul Menendez, a Nicaraguan cartel leader, who is responsible for kidnapping Woods in the 80s and later sparking a second Cold War in 2025. The campaign features nonlinear gameplay and has multiple endings.
Development for the game began sometime after the release of Black Ops, with Activision promising that the follow-up would bring "meaningful innovation" to the Call of Duty franchise. Black Ops II is the first game in the series to feature futuristic warfare technology and the first to present branching storylines driven by player choice as well as selecting weapons before starting story mode missions. It also offers a 3D display option. The game was officially revealed on May 1, 2012, following a set of leaked information released during the previous months.
Black Ops II received generally positive reviews from critics. The game was a commercial success; within 24 hours of going on sale, the game grossed over $500 million. It had remained the largest entertainment launch of all time until September 2013, when Take-Two Interactive announced that Grand Theft Auto V had grossed $800 million in its first day of release. It went on to sell 7.5 million copies in the U.S. in November 2012, making it the highest grossing game of the month. A sequel, Call of Duty: Black Ops III, was released in 2015. Black Ops II was made backwards compatible for the Xbox One in April 2017.
Campaign
Black Ops II is the first Call of Duty video game to feature branching storylines, in which the player's choice affects both the current mission and in turn, the overall course of the story. Known as "Strike Force missions", these branching storylines appear during the 2025 storyline and feature permanent death. The success or failure of these missions can have ramifications for the wider campaign storyline. Choosing one of the missions locks out the others unless the player begins a fresh campaign.
Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendez. By the end of the game, the player may have changed the results of the new Cold War.
Similarly, in the main story missions, there are certain points where the player is given different choices and paths to progress, which could have an effect on the gameplay, as well as the story. Black Ops II is also the first game in the series to allow the player to customize their loadout before beginning a mission, creating freedom in choosing how to approach a mission.
Multiplayer
One of the biggest changes added to multiplayer in Black Ops II is the introduction of Pick 10, a new system within the Create-a-Class menu. Pick 10 gives the player a total of 10 allocation slots in a class, which are used for guns, perks, grenades, etc. ... The player can choose to allocate the slots however they like, to either have more attachments for a gun, or more perks.
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